![rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange](https://i.stack.imgur.com/xGHmb.png)
rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange
![Issue with pixelated Texture id - this means that when trying to mask the colours in Mixer I'm getting a lot of stuff misaligned and low resolution. Is there a way to Issue with pixelated Texture id - this means that when trying to mask the colours in Mixer I'm getting a lot of stuff misaligned and low resolution. Is there a way to](https://i.redd.it/xuegqv3jc5761.png)
Issue with pixelated Texture id - this means that when trying to mask the colours in Mixer I'm getting a lot of stuff misaligned and low resolution. Is there a way to
![rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange](https://i.stack.imgur.com/DRySj.jpg)
rendering - How to achieve a flat colored render pass from material id/index for masking - Blender Stack Exchange
![I need to generate Material ID maps like this one (generated in Enscape). Can I do it in Blender? : r/blender I need to generate Material ID maps like this one (generated in Enscape). Can I do it in Blender? : r/blender](https://preview.redd.it/4lzic1vufwe41.png?width=640&crop=smart&auto=webp&s=2ef49ea19b1500ab8d321e30804723f6b4cedb14)